files from the ProToTypo P5 workshop in Rome - March 2015
Here's the repository with the definitions made during the Pro-To-Typo Processing workshop held by Alessio Erioli - Co-de-iT at RUFA [http://www.unirufa.it/]. There are also some extra to play with. The workshop was focused on generative graphic and typography with Processing
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d01_00_library_test
preliminary sketch to test correct installation of all libraries. If a grey window of about 100x100 pixels appear and nothing else happens, everything is ok
d01_01_class_begin
first sketch - several introductory stuff, the current version draws with mouse
d01_02_class_aclass
classes and objects - let's define a class and a few methods (behaviors)
d01_03_jitterbug
Jitterbug - simple class example with cascade constructors and save as png with transparent bg
d01_xx_easing
motion easing - mouse wheel controls threshold value
d01_xx_geomerative_basics
geomerative library basics - extract text as shape, extract points from shape
d01_xx_inside_outside_text
slight modification of the example provided by AmnonP5 - Generative Typography
uses the text drawn to an offscreen PGraphics to determine what color and shape it will draw to each xy-coordinate on the main screen
d01_xx_Object_basics
object and classes basics
d01_xx_Object_behaviors
object basics + behaviors
d01_xx_particles_advanced
particles with brightness field influence
d01_xx_trig_bounce
some trigonometry basics for animation
d01_xx_trig_sincurve
some trigonometry basics - sinusoid and Lissajous curve
d01_xx_vector_basics
basic vector operations
day01_xx_trig_adv
playing with (not so) basic trigonometry
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d02_01_class_bug
the bug strikes back: class definition: fields, constructor, methods
d02_02_class_bug_transp
drawing and saving a png with transparent background
d02_03_font_PDF
font to pdf - visualize a random font and saves on request a pdf file
d02_04_1_class_bug_pdf_text
generative text using the bug class previously created - saves pdf when bugs are all 'dead'
d02_04_class_bug_transp_text
generative text using the bug class previously created - saves transparent png
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d03_class_pointilisme
pointilisme effect based on image sampling
d03_class_pshape_img
sample an image in grayscale range and draw closest lines network
d03_class_pshape_svg
sample svg file for a specific color and draw closest lines network - this sketch creates was used to create the logo above
d03_DLA
DLA (Diffusion Limited Aggregation) process on logo
NOTE: the DLA agorithm is rough, sketchy and for sure can be implemented much better, but for the time being it works the way I want
d03_pshape_geomerative
SVG importer example - uses a custom SVG importer class based on the geomerative library
d03_pshape_mesh
use of the mesh library by Lee Byron to generate a Voronoi pattern on a SVG file
d03_pshape_physics
SVG importer + Verlet physics 2D example - uses a custom SVG importer class based on the geomerative library
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Prototypo_cover
cover design with Geomerative library
Method
generates ws cover . convert text to shapes . sample shapes for points . adds random points throughout the page . creates connections (3 orders of varying thickness according to distance range)
Notes
. pdf export in this sketch is done "old school" and not through a PGraphics
logo_Fugue
logo Fugue style - as in the Fugue project by Stefan Sagmeister
In order to run these sketches you will need the following libraries:
none so far
. some comments are in Italian only, English translation will be implemented over time . make sketches compatible with Processing 3 . some more examples will be added in the "extra" section